![]() outposts full of dudes that when you kill them all opens up a section of the map a hackneyed divide between "good" and "evil" approaches to combat The other has a variation of a 3rd person shooter with a handful of different moveset/style variations One has a variation of Batman style combat with a handful of different moveset/style variations. ![]() Big open world maps with lots of icons wherein you go to an icon, receive a short bit of dialogue, then follow some kind of way point system to a different part of the map, press X/R2 on something, then follow some kind of way point system to a different part of the map, kill a bunch of dudes, then receive a short bit of dialogue. Curious.what giant step forward in design did GoT bring over Infamous?
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